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| 18|| [[File:Skill_FortifyingAura_icon.png]]|| [[Fortifying Aura]]|| Fortifying aura that reduces damage done to allies. | | 18|| [[File:Skill_FortifyingAura_icon.png]]|| [[Fortifying Aura]]|| Fortifying aura that reduces damage done to allies. | ||
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| 20|| [[File: | | 20|| [[File:Skill Overprovision icon.png]]|| [[Overprovision]]|| Triggers a heal over time effect on the target after they take damage. | ||
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| 22|| [[File:Skill_Salvo_icon.png]]|| [[Salvo]]|| Attack with your weapon multiple times. | | 22|| [[File:Skill_Salvo_icon.png]]|| [[Salvo]]|| Attack with your weapon multiple times. | ||
Latest revision as of 14:04, 11 September 2024
Overview[edit]

The Sentinel is a Supporter specialization that excels at both reinforcing their allies with heals and reducing their enemies effectiveness.
Role Bonuses[edit]
Scaling up to level 50, Sentinels will increase their stats in the following specialization-based stat bonuses.
These are in addition to your base role-based stat bonus.

- +185 Health
- +45 Armor Weight
- +5 Physical Damage Resists
Skills[edit]
| Level | Name | Description | |
|---|---|---|---|
| 6 | Replenish | Heal-over-time ability that Sentinels can use to heal their allies or themselves. | |
| 8 | Distracting Strike | Damaging attack that can also lower the Hit of the target. | |
| 10 | Bolster Armor | Bolster your armor, increasing your physical damage resists. | |
| 14 | Weaken | Weakening attack that lowers the targets penetration. | |
| 18 | Fortifying Aura | Fortifying aura that reduces damage done to allies. | |
| 20 | Overprovision | Triggers a heal over time effect on the target after they take damage. | |
| 22 | Salvo | Attack with your weapon multiple times. | |
| 26 | Diversion | Get your targets attention. | |
| 30 | Treatment | Immediately heals your target and again after some delay. |